Of course, the game would still continue, as Defector is placing more emphasis on a branching narrative this time around, allowing players to ponder what impacts their decisions can have and craft how they approach things (although this did mean that the additional firearms tutorial ended up being for nothing since I made the choices that skipped any gunfights, though it also appeared to control quite well). As three different dialogue options appeared, a little meter showed that you could only afford four mistakes before things went south. Thus began a tutorial explaining not just how dialogue options work, but also how players could properly lead targets into developing trust and delivering valuable information in the process. Like any proper Bond villain, our foe invited us to sit down for a meal alongside their girlfriend, at which point I could begin our discussion. Unlike Wilson’s Heart, Defector opted out of the teleportation-based movement typically seen in VR in favor of full 360-degree movement, and it worked perfectly, strolling around effortlessly and stopping to do little things like drink a cup of coffee, surrounded by impressive, hi-tech visuals and aesthetics. We had to get to the front of a plane filled with bodyguards to meet up with a high roller and extract information with them about a certain shady deal they had made. Starting off in an airplane bathroom, things begin with your character – an elite operative working undercover – being instructed by their handler Doran to put in their headpiece and special contact lenses for analysis purposes. And considering that I Expect You To Die was an amazing example of how to do more classic spy fiction in VR, I was hoping for an equally impressive yet amazing take on virtual espionage, and having played it at Oculus’ Game Days event at PAX East, I was not disappointed. ![]() And now for their follow-up, the team is moving away from premises rooted in the past to modern spy fiction. ![]() Twisted Pixel made a name for themselves as successful developers with colorful and cartoonish titles such as ‘Splosion Man and Comic Jumper, but last year they gave us Wilson’s Heart, a monochrome virtual reality game that acted as an ode to Universal horror films, and felt vastly different from their usual work (although it did still have a bit of the camp factor).
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